/**
 * *****************************************************************************
 * Copyright 2011 See AUTHORS file.
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 *****************************************************************************
 */
package sg.atom2d.game2d.graphics.fx.particle;

import sg.atom.utils.repository.pool.Pool;
import sg.atom2d.game2d.graphics.fx.particle.ParticleEffectPool.PooledEffect;

public class ParticleEffectPool extends Pool<PooledEffect> {

    private final ParticleEffect effect;

    public ParticleEffectPool(ParticleEffect effect, int initialCapacity, int max) {
        super(initialCapacity, max);
        this.effect = effect;
    }

    protected PooledEffect newObject() {
        return new PooledEffect(effect);
    }

    public PooledEffect obtain() {
        PooledEffect effect = super.obtain();
        effect.reset();
        return effect;
    }

    public class PooledEffect extends ParticleEffect {

        PooledEffect(ParticleEffect effect) {
            super(effect);
        }

        @Override
        public void reset() {
            super.reset();
        }

        public void free() {
            ParticleEffectPool.this.free(this);
        }
    }
}
